

Modeling dynamic spatial phenomena has been facilitated through joining virtual globe geometry definitions-like KML-to relational databases. Three such capabilities relevant to the earth science, education, and emergency management communities are modeling dynamic spatial phenomena, real-time data collection and visualization, and multi-input collaborative databases. The innovation is mostly originating from the user community.
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This concern, however, is rapidly being addressed standard and advanced geographic information system (GIS) capabilities are being developed for virtual globes-though not centralized into a single implementation or software package.

Though thin-client spatial visualization software like Google Earth and NASA World Wind enjoy widespread popularity, a common criticism is their general lack of analytical functionality.

These objects, together with the existing information delivered through the virtual globe, form a game board that can be used for educational purposes. We present an experimental platform that integrates an existing virtual globe interface with added functionality as follows an interactive layer on top of the existing map that support real time creation and manipulation of spatial interaction objects. These new "Web 2.0" applications will probably dominate development and use of virtual globes and maps in the near future. Virtual Globe Games for Geographic Learningĭirectory of Open Access Journals (Sweden)įull Text Available Virtual, online maps and globes allow for volunteered geographic information to capitalize on users as sensors and generate unprecedented access to information resources and services.
